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Play Craps
How
To Play Craps:
The basic idea behind Craps is to establish a point number and roll that number again before rolling a (craps)=7 . Only the numbers 4, 5, 6, 8, 9, or 10
can be a point number and all other rolls on the dice have special
meanings depending on when they are rolled (before or after a
point is established). Craps is played with a set of two dice
numbered 1 through 6. Payoffs are based on the numbers displayed
when the dice come to rest. Each throw of the dice is called a
"roll". The first roll is called the Come Out roll.
A Come Out roll can be made only
when a game starts, makes the point number or a player rolls a
7=(seven out) . A new game then begins. On
the Come Out roll, the Pass
Line bet wins if the roll is a 7 or an 11. The bet loses automatically
if the shooter rolls 2, 3 or 12. This is known as rolling craps.
If the shooter rolls 4, 5, 6, 8, 9 or 10 the shooter must roll
this same number again to win, before rolling the number 7. Rolling
any of these numbers on the Come Out roll
is called "establishing the Point". Establishing a Point is an
event that happens as the immediate result of the Come
Out roll, unless the Come Out roll
results in 7, 11, 2, 3 or 12, in which case more rolls must be
made until the Point is established.
Once the Point is made a marker is placed by that number (usually
a white circle) a black circle up means a new Come
Out roll is about to take place. In Craps, winning or losing
depends on a variety of different possible outcomes on the roll
of the two dice. The two dice can produce many different number
combinations; some can be made several ways, others only one way.
For example, two dice can roll the number 6 as follows: 5/1, 4/2,
3/3, 2/4 and 1/5. But the number 2 can only be rolled one way:
1/1. 6, which can be rolled several ways, won't pay as much as
numbers which can be rolled only one way. Hardways = Betting that the dice will be rolled in a specific way such
has 4/4. All winning payoffs are, therefore, determined by the
frequency in which any two-dice number combinations can be rolled.
Generally, the harder the combination is to roll, the more it
will pay etc. To bet on the Point,
you must place your bet in an area marked Pass
Line, before the roll of the dice. To
bet against the Point, you must place
your bet in an area marked Don’t Pass. Before the roll of the
dice on the Come Out roll, there are a
variety of bets that can be made. The Pass
Line and Don’t Pass Line bet are the
most common bets to make. Once the Point is established, you can then place an additional bet behind your Pass Line bet called "taking odds".
You can bet up to three times the amount of your Pass
Line bet. This is called taking full odds. Betting the Don't
Pass Line is the exact opposite of betting the Pass
Line. The Don’t Pass bet wins if you
roll any craps 2 or 3 (12 is considered a Push = the bet neither wins nor loses and stays till a decision is
reached on rolls) and loses if shooter rolls a 7 or 11. Once a Point is established your Don’t
Pass bet stays in action. You win until you roll a 7 or make
your Point. A Don’t
Pass bet wins if you fail to make the Point, but loses if
you do make the Point. You can also
take odds on a Don’t Pass bet.
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